Trans-Force Our News Industry News The Fun of Learning
The Fun of Learning
Friday, 28 May 2010 14:10

Trans-ForceThe marriage of entertainment and education has been given the general term “Edutainment” – but has had to fight to prove its value in a sector that is incredibly reticent to embrace anything that they see as dumbing down or trivializing the process of learning.

In out-of-home, the international “Edutainment” sector covers one of the widest ranges of facilities, from museums, galleries, historic sites, heritage visitor attractions, libraries and zoos to planetariums, science centers and educational facilities. This extensive market also includes cultural governmental organizations and associations, partly in support of the individual, disparate, groups and partly in ensuring the historical and cultural value of the venues for local government and country. read more


Beyond the race track – simulation of more than one rider at a time is essential for the large audiences attracted to museum and heritage environments. Simulation is used as a large audience accommodator, and now with the new systems, audiences can also be accommodated in interactive experiences. One of these new systems is from Russia-based Trans-Force. The company’s “5D Interactive Attraction” offers a unique multi-dimension environment with 3D visuals on an immersive curved screen. Each rider inside the motion capsule is able to use their joystick to steer and shoot within the game.

For Trans-Force, the game experiences offer a compelling mixture of educational value and pure high-paced game play. An example of the mixing of educational narrative with interactive entertainment has been seen with the company’s space mission diversion. While exploring the moon, the players also defend themselves from the hazards of space travel, and build scores.


Read more on www.tapmag.com